Tuesday, May 17, 2011

Fundamental Design Concepts for UI Developers

.net is ecosystem that is an ever changing environments
Getr ready for degining in new world.  Touch, maybe motion(kinect)
Most developers use logic thing part of brain vs look and feel part
Design Princip[als
Pareto princi[pal -80/20 - 80% of usage is done on 20% of buttons
fitts law - the amt of time to locate and use an option is smaller if the option is bigger
Hicks law - AMt of time required to locate and use an option is larger if the user must choose from many options
Savahna effecr - Open spaces make people feel safe
People prefer non-mono effects...why gradients are better...most of the world isn't mono color
Gradients come from top normally...light normally comes from overhead
Animations are more real world for new screens and stuff...not just poof appear
Desire lines - capture what folks do and analyze to make them get there more effectively
Aesthtic -Usability Effect -Users believe believe beautiful software is more usable
 
The New Drawing on the right side of the brain - Book
Universal Design Principals -  Book

1 comment:

  1. You were hand picked to go to this session, right? ;)

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